using UnityEngine;
using QFramework;

namespace Projectsurviva
{
	public partial class UiGameController : ViewController
	{
		void Start()
		{
            // Code Here
            UIKit.OpenPanel<UiGamepanel>();
        }
        private void OnDestroy()
        {
            UIKit.ClosePanel<UiGamepanel>();
        }
    }
}
